Privateer: Following a revolution as the Barbary States, the Privateer can now properly train Falconets, Culverins, and all units trainable via the Galleon. Pirate: Corrected Shock Infantry multiplier from 4x ▶ 2.8x. Native Scout and Chasqui: Their damage deficiency versus Villagers is now removed upon sending the Advanced Scouts or Aymara support card, as opposed to being automatically improved upon reaching the Commerce Age. Frontier Fortifications: Corrected Shock Infantry multipliers from 1.5x ▶ 1.3x.
Rattan Shields and Tiger Claws have been assigned the Hand Shock Infantry tag. Content affected by this change has been adjusted accordingly. AbstractCoyoteMan: The game now refers to this unit class as “Hand Shock Infantry” when displaying the effects of upgrades, similar to the “Hand Cavalry” classification.Added some missing icons when non-Hero units have something to say during the campaign.Added optional tooltips to the Apply/Discard and Yes/No modals that appear throughout the game.Corrected the map image of the Saguenay map to display the correct number of Mines (11 rather than 10).Added a missing text string to the Edo campaign tech tree.Updated the Indian tech tree to properly display the wood cost of building Villagers rather than food.Updated the French tech tree to display their unique unit, Coureurs Des Bois, in place of Settlers.The technology tree has been renamed to “Deck Tree” during campaign missions, as it displays the cards rather than the technologies and units available during the mission.
Much of this month’s changelog comes straight from discussion threads, bug reports, or Customer Support tickets we received over the last month. Numerous AI improvements in order to give them a better chance against your military geniusĪs always, our priorities are largely based (and shift up and down depending) on YOUR feedback ( I can’t bold and underline it enough).Improvements to Extensive Fortifications and access for EVERYONE!.Torps! A first look at bringing them into line with the rest of the game.Fixed an issue which would cause the Asian Dynasties Acts I and II to reset when playing Act III.Several exploit fixes, including one for the newly-employed “Dop-Box”.Fixed the display of Chinese characters when paired with numbers.The leaderboard now expands to more than 200 entries for, you know, the rest of us!.The Spanish Home City now displays the correct banners on the Cathedral (a popular community ask).Several out-of-sync error fixes, performance improvements, and crash fixes!.Updated post-match screen to quickly review the map or progress to the match stats!.New Starting Resources and Ending Age settings for your custom matches!.Here’s a brief look at what’s coming today:
Has play claw 5 fixed steam issues update#
Today’s update brings new quality-of-life features, stability improvements, balance updates, and bug fixes to the game as we continue our work on larger projects and features for future releases. Hello explorers! Welcome to the first of many updates coming to 2021 and to Age of Empires III: Definitive Edition!